
Test your knowledge of ChiShona family relationships by building valid Hama Hama! sets.
Card game
How to play

Game overview
Test your knowledge of ChiShona family relationships (Hukama) by building valid sets of Hama Hama! (relatives) from different perspectives with cards representing various family titles. Get the most valid sets of Hama Hama! to win.
Number of Players: 1-4 players or teams
Components:
- Deck of 60 Shona Family Title Cards (Hama)
- 30-Second Timer (optional)
Setting up the cards
Shuffle the deck and lay the cards face-up, showing family titles, in a 4 x 5 grid and place the remaining cards of the deck in a pile, face down, showing the Hama Hama! logo.
- The youngest player starts the game and turns go clockwise or by age.
- For each turn, a player has 30 seconds to pick 4 cards in any order from the grid to form a valid set of Hama Hama!
Taking turns
A valid set of Hama Hama! consists of 4 cards - two parent cards and two child cards - picked in any order from one view point in each turn. View points can change from turn to turn and player to player.
Example: From the perspective of Muzukuru, a valid Hama Hama! set based on paternal grandparents will include Ambuya and Sekuru and any two of their children who include your father (Baba) and his siblings (Tete, Babamukuru, Babamudiki). Tete & Tete can complete the set, but Baba & Baba cannot.
Scoring points
If the player picks a valid set of Hama Hama! from the grid, they keep the set, and place 4 new cards face-down in the grid before the next player starts their turn. Each valid set is worth 1 point.
Incomplete or invalid sets are returned to the bottom of the deck & replaced by an equivalent number of cards from the top of the deck placed face down before the next player takes their turn.
If time runs out before a player picks any cards, the next player starts their turn.
Hama Hama!
Stuck? You can pass, but watch out! Another player can steal 1 point by shouting “Hama Hama!" if they spot a valid set that you missed. But if their set is not valid or they cannot form a set from the face-up cards, they lose a point (-1) and have to return one of their valid sets to the deck!
Reveal face down cards, but flip wisely! Time is tight (30 seconds). The more cards you flip, the easier it is for the next player to form a set. To challenge the next player, flip fewer cards to form your Hama Hama! grid.
Ending the game
The game ends on the final turn when both the deck is empty and the grid is full (20 cards).
The player with the most sets wins.